Good Behavior Game by American Institutes for Research (AIR GBG)

At a glance

Program or Strategy Type
Direct Service
Intervention Continuum
Universal
Age group(s)
Infant (0-2)
Late Childhood (5-11)
Setting(s)
School
Tribal
DBHR Prevention Funding Source(s)
EIP, Cannabis, Opioid, MHPP
Versions with EBP Designations
GBG by PAXIS; GBG by AIR
Status on Other Registries or Inventories
Blueprints: Promising
CrimeSolutions: Promising
CEBC: Not on registry
WSIPP Youth Cannabis 2019: Not on Inventory
WSIPP Children's Services 2020: Evidence-based
Title IV-E Clearinghouse: Not on registry
What Works Clearinghouse: Tier 1 Strong
CASEL Program Guide: Not on registry
Suicide Prevention Resource Center: Evidence of Effectiveness

Contexts

Race/Ethnicity
All
(Dis)ability
Not specified
Gender
Female, Male
LGBTQ+
Not specified
Urbanicity
Urban
Language
Not specified
Name and Contact of Program Developer

Megan Sambolt: msambolt@air.org

Characteristics

Protective factor(s) addressed

Individual Protective Factors
Clear Standards for Behavior
Peer Protective Factors
Interaction With Prosocial Peers
Family Protective Factors
Not Specified
School Protective Factors
Not Specified
Neighborhood/Community Protective Factors
Not Specified

Risk factor(s) addressed

Individual Risk Factors
Antisocial / Aggressive behavior - Early Initiation of Antisocial Behavior
Peer Risk Factors
Not Specified
Family Risk Factors
Not Specified
School Risk Factors
Not Specified
Neighborhood/Community Risk Factors
Not Specified

Outcomes targeted

Problem Behavior Outcomes
Antisocial-aggressive Behavior
Tobacco
Education Outcomes
Not Specified
Emotional Well-being Outcomes
Internalizing Symptoms / Behavior
Other Mental Health
Suicide / Suicidal Thoughts
Positive Relationships Outcomes
Not Specified

Implementation stories