Good Behavior Game by PAXIS Institute (PAX GBG)

At a glance

Program or Strategy Type
Direct Service
Intervention Continuum
Universal
Age group(s)
Late Childhood (5-11)
Late Childhood (5-11)
Setting(s)
School
DBHR Prevention Funding Source(s)
EIP, Cannabis, Opioid, MHPP
Versions with EBP Designations
GBG by PAXIS; GBG by AIR
Status on Other Registries or Inventories
Blueprints: Promising
CrimeSolutions: Effective
CEBC: Not on registry
WSIPP Youth Cannabis 2019: Not on Inventory
WSIPP Children's Services 2020: Evidence-based
Title IV-E Clearinghouse: Not on registry
What Works Clearinghouse: Not on registry
CASEL Program Guide: Not on registry
Suicide Prevention Resource Center: Not on registry

Contexts

Race/Ethnicity
All
(Dis)ability
Not specified
Gender
Female, Male
LGBTQ+
Not specified
Urbanicity
Urban
Suburban
Rural
Language
English, French, Estonian, Russian, Swedish
Name and Contact of Program Developer

Sheppard G. Kellam, M.D., Retired; Research: Dennis D. Embry, Ph.D.
(877) 467-2947
info@paxis.org

Characteristics

Protective factor(s) addressed

Individual Protective Factors
Clear Standards for Behavior
Peer Protective Factors
Interaction With Prosocial Peers
Family Protective Factors
Not Specified
School Protective Factors
Opportunities for Prosocial Involvement in Education
Rewards for Prosocial Involvement in School
Neighborhood/Community Protective Factors
Not Specified

Risk factor(s) addressed

Individual Risk Factors
Antisocial / Aggressive behavior - Early Initiation of Antisocial Behavior
Peer Risk Factors
Not Specified
Family Risk Factors
Not Specified
School Risk Factors
Not Specified
Neighborhood/Community Risk Factors
Not Specified

Outcomes targeted

Problem Behavior Outcomes
Alcohol
Antisocial-aggressive Behavior
Conduct Problems
Delinquency / criminal behavior
Illicit Drug Use
Tobacco
Education Outcomes
Academic Performance
Emotional Well-being Outcomes
Anxiety
Depression
Internalizing Symptoms / Behavior
Other Mental Health
Suicide / Suicidal Thoughts
Positive Relationships Outcomes
Close relationships with peers

Implementation stories